Replace Event Tick with these in 99% of cases
1. Timers (Set Timer by Function Name / Set Timer by Event)
Use when: You need repeated logic at a fixed interval stamina drain, health regen, ability cooldowns
2. Gameplay Ability System (GAS)
Use when: You are building complex stamina, sprint, or dash systems that need to be fully state-aware
3. Event Dispatchers / Delegates
Use when: You want to react only when something actually changes — input press, collision hit, damage received